Castillo Noriega, Martha AmeliaGarcía Macías, Viviana Lisbeth2025-12-022025-12-022025-12-02UPSE-MPI-2025-0019https://repositorio.upse.edu.ec/handle/46000/15583This research aims to determine whether Game-Based Learning (GBL) improves the English language proficiency of students in the realms of vocabulary, fluency, and accuracy. An experimental design was employed, featuring two groups of second-grade students within a trilingual (Spanish, English, French) school located in Machala, Ecuador. Group A engaged in English lessons delivered through Game-Based Learning methodologies, while Group B received conventional instruction. The pedagogical repertoire of Group A included games such as "Snakes and Ladders," "Twister," and "Killing Flies." Pre- and post-tests were administered to measure linguistic competence, and student surveys and teacher observations were utilized to gather additional data during the implementation. The findings suggest that Game-Based Learning is an effective approach to improving the linguistic skills of young learners. A statistically significant divergence was observed between the two cohorts. Notably, Group A exhibited a marked enhancement, particularly in fluency and vocabulary, where the students manifested an improvement rate of +6.8% and +2.7% respectively, when contrasting with the outcomes witnessed in Group B, Game-Based Learning represents a significant pedagogical approach in the teaching of the English language, warranting further academic research into its effectiveness and optimal implementation in diverse elementary educational settings.engopenAccessAttribution-NonCommercial-NoDerivs 3.0 United Stateshttp://creativecommons.org/licenses/by-nc-nd/3.0/us/METHODGAMELEARNINGPROFICIENCYMOTIVATIONThe impact of game-based learning on oral production into the EFL classroom for second graders.masterThesis