Please use this identifier to cite or link to this item: https://repositorio.upse.edu.ec/handle/46000/6837
Title: Gamification as strategy to improve reading skills
metadata.dc.contributor.advisor: Rodríguez Caamaño, Andrés Alberto
Authors: Lindao Bernardino, Irene Karina
Keywords: TREND;GAMIFICATION;ACTIVE LEARNING STRATEGY (ALS);STUDENT RESPONSE SYSTEM (SRS)
Issue Date: 21-Feb-2022
Publisher: La Libertad: Universidad Estatal Península de Santa Elena, 2022
Citation: Lindao Bernardino, Irene Karina (2022). Gamification as strategy to improve reading skills. La Libertad. UPSE, Matriz. Instituto de Postgrado. 26p.
Abstract: The technological advances of our times have aroused the interest of all people from an early age and have turned them into digital natives. Currently teachers are taking advantage of this new trend of including games in the classroom, adapting this motivating and playful strategy to the student’s learning process of learning at different rates and styles. Gamification as an active learning strategy (ALS) is a novel phenomenon applied within the educational field, it offers an integrating, motivating, interactive and stimulating student response system (SRS) that solves low academic performance through active individual and collaborative participation whole class gets involved to meet the established challenges and the common weal.
URI: https://repositorio.upse.edu.ec/handle/46000/6837
Appears in Collections:Maestría en Pedagogía de los Idiomas Nacionales y Extranjeros, mención Enseñanza de Inglés

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