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Título: Gamification as a pedagogical strategy to enhance students' motivation
Director: Rodríguez Caamaño, Andrés Alberto
Autor: Torres Ruiz, Hillary Marissa
Palabras clave: GAMIFICATION;LEARNING;MOTIVATION
Fecha de publicación: 21-feb-2022
Editorial: La Libertad: Universidad Estatal Península de Santa Elena, 2022
Citación: Torres Ruiz, Hillary Marissa (2022). Gamification as a pedagogical strategy to enhance students' motivation. La Libertad. UPSE, Matriz. Instituto de Postgrado. 30p.
Resumen: The recent research paper is based on the bibliographic and documentary revision about gamification as pedagogical strategy to enhance students’ motivation in the learning process, to carry out this investigation it was necessary to look for information in indexes magazines, scientific articles and research projects in which the topic already mentioned above was part of. This research paper takes into consideration the theoretical opinions of important characters who belong to the educational field and especially the Flow Theory developed by Csikszentmihalyi & Nakamura, who established the parameters to use this gamification strategy in person classes as well as virtual classes. In conclusion of this research paper, the necessity of implementing gamification as a pedagogical strategy as way to improve teaching English as a Second Language in all the institutions, as a consequence, it should be introduced in the meso and micro curriculum in order to improve the methodology used in this important area.
URI: https://repositorio.upse.edu.ec/handle/46000/6842
Aparece en las colecciones:Maestría en Pedagogía de los Idiomas Nacionales y Extranjeros, mención Enseñanza de Inglés

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