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Campo DCValorLengua/Idioma
dc.contributor.advisorCajas Quishpe, Diego Christian-
dc.contributor.authorCastro Granda, Diana Katherine-
dc.date.accessioned2023-10-02T22:00:18Z-
dc.date.available2023-10-02T22:00:18Z-
dc.date.issued2023-10-02-
dc.identifier.citationCastro Granda, Diana Katherine (2022). Enhancing english vocabulary learning on 2nd baccalaureate students through the implementation of gamification. La Libertad. UPSE, Matriz. Instituto de Postgrado. 29p.es
dc.identifier.otherUPSE-MPI-2023-0003-
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/10345-
dc.description.abstractThis state-of-the-art review examines the connection of gamification and English vocabulary acquisition, highlighting its benefits, gamification elements, and tools. Gamification, as applied to language learning, emerges as an innovative approach that integrates game-like elements into the process of vocabulary acquisition. The review remarks the multiple advantages, ranging from heightened engagement to fostering motivation among learners. Elements such as point systems, challenges, and rewards contribute to a dynamic learning experience. The study examines into specialized gamification tools and platforms that amplify interactive practice, feedback, and personalized learning paths. Additionally, the integration of self determination theory, intrinsic and extrinsic motivation concepts, and flow theory is explored. These theories validate the alignment between gamification strategies and psychological needs, driving autonomy, competence, relatedness, and immersive engagement. This comprehensive review offers insights into the evolving landscape of gamified vocabulary acquisition, highlighting the transformative potential of gamification in language educationes
dc.language.isoenges
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2023es
dc.rightsopenAccesses
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectGAMIFICATION IN EDUCATIONes
dc.subjectVOCABULARY ACQUISITIONes
dc.subjectGAMIFICATION TOOLSes
dc.titleEnhancing english vocabulary learning on 2nd baccalaureate students through the implementation of gamificationes
dc.typemasterThesises
dc.pages29 p.es
Aparece en las colecciones:Maestría en Pedagogía de los Idiomas Nacionales y Extranjeros, mención Enseñanza de Inglés

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