Por favor, use este identificador para citar o enlazar este ítem: https://repositorio.upse.edu.ec/handle/46000/12938
Registro completo de metadatos
Campo DCValorLengua/Idioma
dc.contributor.advisorVergara Mendoza, Ketty Zoraida-
dc.contributor.authorMora Meza, Morely Marian-
dc.contributor.authorTomalá Morales, Karina Paola-
dc.date.accessioned2025-02-15T20:13:21Z-
dc.date.available2025-02-15T20:13:21Z-
dc.date.issued2025-02-15-
dc.identifier.citationMora Meza, Morely Marian; Tomalá Morales, Karina Paola (2025). University students' perceptions about gamification in vocabulary learning. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 70p.es
dc.identifier.otherUPSE-TPI-2025-0012-
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/12938-
dc.description.abstractThis study investigated university students' perceptions of gamification tools in vocabulary learning within English language education. Focusing on digital tools like Wordwall, Quizizz, Kahoot, and Educaplay, it highlighted how gamification enhanced engagement, motivation, and vocabulary retention. Through qualitative research, including interviews with students from the Pedagogy in Foreign and National Languages primary at Universidad Estatal Peninsula de Santa Elena, the study revealed positive views on gamification's role in making learning interactive and enjoyable. Even with problems like distractions, internet issues, and noise during group work, the benefits outweighed the drawbacks. To make it work well, classroom rules were set to reduce noise, specific roles were assigned during group work to aid communication, and a reliable internet connection was ensured for online activities. The research concluded that gamification was a valuable strategy for vocabulary acquisition in English language learning.es
dc.language.isoenges
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2025.es
dc.rightsopenAccesses
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectGAMIFICATIONes
dc.subjectVOCABULARY LEARNINGes
dc.subjectDIGITAL TOOLSes
dc.subjectMOTIVATIONes
dc.titleUniversity students' perceptions about gamification in vocabulary learninges
dc.typebachelorThesises
dc.pages70 p.es
Aparece en las colecciones:Tesis Pedagogía de los Idiomas Nacionales y Extranjeros

Ficheros en este ítem:
Fichero Descripción TamañoFormato 
UPSE-TPI-2025-0012.pdfTRABAJO DE INTEGRACIÓN CURRICULAR966,09 kBAdobe PDFVisualizar/Abrir


Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons Creative Commons