Por favor, use este identificador para citar o enlazar este ítem: https://repositorio.upse.edu.ec/handle/46000/6833
Registro completo de metadatos
Campo DCValorLengua/Idioma
dc.contributor.advisorCarabajo Romero, Ítalo Rigoberto-
dc.contributor.authorDíaz Arévalo, Daniel Ismael-
dc.date.accessioned2022-02-21T16:50:41Z-
dc.date.available2022-02-21T16:50:41Z-
dc.date.issued2022-02-21-
dc.identifier.citationDíaz Arévalo, Daniel Ismael (2022). Gamification strategy and its impact in the English learning vocabulary. La Libertad. UPSE, Matriz. Instituto de Postgrado. 37p.es
dc.identifier.otherUPSE-MPI-2022-0007-
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/6833-
dc.description.abstractThis paper intends to explain what gamification is and how the application of a gamified system through language teaching applications can be incorporated into the English class in order to assist in the learning process. This work shows how this new strategy and the language teaching applications can be used in the English learning vocabulary and also highlight the benefits that gamification strategy provides in order to support teachers’ pedagogical practices and provoke teachers’ interest to use these ICT tools.es
dc.language.isoenges
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2022es
dc.rightsopenAccesses
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectGAMIFICATIONes
dc.subjectSTRATEGYes
dc.subjectLEARNINGes
dc.subjectICTes
dc.titleGamification strategy and its impact in the English learning vocabularyes
dc.typemasterThesises
dc.pages37 p.es
Aparece en las colecciones:Maestría en Pedagogía de los Idiomas Nacionales y Extranjeros, mención Enseñanza de Inglés

Ficheros en este ítem:
Fichero Descripción TamañoFormato 
UPSE-MPI-2022-0007.pdfEXAMEN COMPLEXIVO456,27 kBAdobe PDFVisualizar/Abrir


Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons Creative Commons