Por favor, use este identificador para citar o enlazar este ítem:
https://repositorio.upse.edu.ec/handle/46000/7932
Registro completo de metadatos
Campo DC | Valor | Lengua/Idioma |
---|---|---|
dc.contributor.advisor | Caamaño López, Sandra Elizabeth | - |
dc.contributor.author | Crespo Berland, Jorge Olando | - |
dc.date.accessioned | 2022-06-29T20:25:09Z | - |
dc.date.available | 2022-06-29T20:25:09Z | - |
dc.date.issued | 2022-05-26 | - |
dc.identifier.citation | Crespo Berland, Jorge Olando (2022). A video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 99p. | es |
dc.identifier.other | UPSE-TPI-2022-0009 | - |
dc.identifier.uri | https://repositorio.upse.edu.ec/handle/46000/7932 | - |
dc.description.abstract | In this digital age, Information Technologies Systems have become on key allies in education, much more in learning English language, because ICTs are tools that allow strengthening traditional teaching methods. One of these tools are videogames, especially in basic education children, because they can learn a second language in a funny way. That is why the objective of the research is to analyze how video games can improve the learning of English vocabulary specifically. To reach the proposed objective, a type of descriptive research was used, with data collection instruments such as survey applied to 19 children of the fourth grade of basic education of the Amor y Verdad Foundation. An interview with the Director of the Foundation was also used. As a result, through all the theoretical basis presented, it was determined that video games have a positive impact on learning the English language. And as a product of the research, a didact ic guide for the video game called “Influent” was designed to be applied in learning English vocabulary. | es |
dc.language.iso | eng | es |
dc.publisher | La Libertad: Universidad Estatal Península de Santa Elena. 2022 | es |
dc.rights | openAccess | es |
dc.rights | Atribución-NoComercial-SinDerivadas 3.0 Ecuador | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ec/ | * |
dc.subject | VIDEOGAMES | es |
dc.subject | VOCABULARY | es |
dc.subject | ENGLISH LEARNING | es |
dc.title | A video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022 | es |
dc.type | bachelorThesis | es |
dc.pages | 99 p. | es |
Aparece en las colecciones: | Tesis Pedagogía de los Idiomas Nacionales y Extranjeros |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
---|---|---|---|---|
UPSE-TPI-2022-0009.pdf | TRABAJO DE INTEGRACIÓN CURRICULAR | 4,89 MB | Adobe PDF | Visualizar/Abrir |
Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons