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Campo DCValorLengua/Idioma
dc.contributor.advisorCaamaño López, Sandra Elizabeth-
dc.contributor.authorCrespo Berland, Jorge Olando-
dc.date.accessioned2022-06-29T20:25:09Z-
dc.date.available2022-06-29T20:25:09Z-
dc.date.issued2022-05-26-
dc.identifier.citationCrespo Berland, Jorge Olando (2022). A video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 99p.es
dc.identifier.otherUPSE-TPI-2022-0009-
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/7932-
dc.description.abstractIn this digital age, Information Technologies Systems have become on key allies in education, much more in learning English language, because ICTs are tools that allow strengthening traditional teaching methods. One of these tools are videogames, especially in basic education children, because they can learn a second language in a funny way. That is why the objective of the research is to analyze how video games can improve the learning of English vocabulary specifically. To reach the proposed objective, a type of descriptive research was used, with data collection instruments such as survey applied to 19 children of the fourth grade of basic education of the Amor y Verdad Foundation. An interview with the Director of the Foundation was also used. As a result, through all the theoretical basis presented, it was determined that video games have a positive impact on learning the English language. And as a product of the research, a didact ic guide for the video game called “Influent” was designed to be applied in learning English vocabulary.es
dc.language.isoenges
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena. 2022es
dc.rightsopenAccesses
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectVIDEOGAMESes
dc.subjectVOCABULARYes
dc.subjectENGLISH LEARNINGes
dc.titleA video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022es
dc.typebachelorThesises
dc.pages99 p.es
Aparece en las colecciones:Tesis Pedagogía de los Idiomas Nacionales y Extranjeros

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