Digital gamification as a strategy to enhance speaking in EFL learners.

dc.contributor.advisorChávez Gonzabay, Leonardo Augusto
dc.contributor.authorQuimi Villon, Jorge Miguel
dc.date.accessioned2026-01-13T19:03:17Z
dc.date.available2026-01-13T19:03:17Z
dc.date.issued2026-01-13
dc.description.abstractLearning a foreign language is still a challenge today when the use of traditional methods and demotivation in classes predominate. The objective of this project was to analyze the help of digital gamification as strategies to enhance speech skills in learners of English as a foreign language. A qualitative approach was applied with the scope of human descriptions based on experiences and phenomenological, having as participants in the surveys the students of the Universidad Estatal Peninsula de Santa Elena, who shared their perception and experiences on the use of gamified digital tools in English classes in the use of speaking, The findings revealed that gamification is a great help for students so they overcome fear and shyness to make mistakes, boosting confidence, fluency and motivational participation, in addition, it was analyzed that interactive games increase engagement, likewise students practice conversations in a dynamic and pleasant environment, this study concludes that digital gamification, Research shows that the use of digital gamification can really boost how well people speak and communicate, as long as students and teachers know how to implement it in their active classes.
dc.identifier.citationQuimi Villon, Jorge Miguel (2026). Digital gamification as a strategy to enhance speaking in EFL learners. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 62p.
dc.identifier.otherUPSE-TPI-2026-028
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/15949
dc.language.isoeng
dc.pages62 p.
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2026
dc.rightsopenAccess
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.subjectDIGITAL GAMIFICATION
dc.subjectORAL EXPRESSION
dc.subjectMOTIVATION
dc.subjectEFL
dc.subjectLANGUAGE LEARNING
dc.titleDigital gamification as a strategy to enhance speaking in EFL learners.
dc.typebachelorThesis

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