Gamification strategy and its impact in the English learning vocabulary

dc.contributor.advisorCarabajo Romero, Ítalo Rigoberto
dc.contributor.authorDíaz Arévalo, Daniel Ismael
dc.date.accessioned2022-02-21T16:50:41Z
dc.date.available2022-02-21T16:50:41Z
dc.date.issued2022-02-21
dc.description.abstractThis paper intends to explain what gamification is and how the application of a gamified system through language teaching applications can be incorporated into the English class in order to assist in the learning process. This work shows how this new strategy and the language teaching applications can be used in the English learning vocabulary and also highlight the benefits that gamification strategy provides in order to support teachers’ pedagogical practices and provoke teachers’ interest to use these ICT tools.es
dc.identifier.citationDíaz Arévalo, Daniel Ismael (2022). Gamification strategy and its impact in the English learning vocabulary. La Libertad. UPSE, Matriz. Instituto de Postgrado. 37p.es
dc.identifier.otherUPSE-MPI-2022-0007
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/6833
dc.language.isoenges
dc.pages37 p.es
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2022es
dc.rightsopenAccesses
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectGAMIFICATIONes
dc.subjectSTRATEGYes
dc.subjectLEARNINGes
dc.subjectICTes
dc.titleGamification strategy and its impact in the English learning vocabularyes
dc.typemasterThesises

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