Gamification as strategy to improve reading skills

dc.contributor.advisorRodríguez Caamaño, Andrés Alberto
dc.contributor.authorLindao Bernardino, Irene Karina
dc.date.accessioned2022-02-21T17:21:04Z
dc.date.available2022-02-21T17:21:04Z
dc.date.issued2022-02-21
dc.description.abstractThe technological advances of our times have aroused the interest of all people from an early age and have turned them into digital natives. Currently teachers are taking advantage of this new trend of including games in the classroom, adapting this motivating and playful strategy to the student’s learning process of learning at different rates and styles. Gamification as an active learning strategy (ALS) is a novel phenomenon applied within the educational field, it offers an integrating, motivating, interactive and stimulating student response system (SRS) that solves low academic performance through active individual and collaborative participation whole class gets involved to meet the established challenges and the common weal.es
dc.identifier.citationLindao Bernardino, Irene Karina (2022). Gamification as strategy to improve reading skills. La Libertad. UPSE, Matriz. Instituto de Postgrado. 26p.es
dc.identifier.otherUPSE-MPI-2022-0013
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/6837
dc.language.isoenges
dc.pages26 p.es
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2022es
dc.rightsopenAccesses
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectTRENDes
dc.subjectGAMIFICATIONes
dc.subjectACTIVE LEARNING STRATEGY (ALS)es
dc.subjectSTUDENT RESPONSE SYSTEM (SRS)es
dc.titleGamification as strategy to improve reading skillses
dc.typemasterThesises

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