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Gamification as a methodological strategy in the classroom with children from second grade at Unidad Educativa John F. Kennedy.

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dc.contributor.advisor García Villao, Rosa Tatiana
dc.contributor.author Rodríguez Vera, Lissette Estefania
dc.date.accessioned 2023-11-10T19:15:35Z
dc.date.available 2023-11-10T19:15:35Z
dc.date.issued 2023-11-10
dc.identifier.citation Rodríguez Vera, Lissette Estefania (2023). Gamification as a methodological strategy in the classroom with children from second grade at Unidad Educativa John F. Kennedy. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 56p. es
dc.identifier.uri https://repositorio.upse.edu.ec/handle/46000/10431
dc.description.abstract This project was created so that the learning of the English language through gamification does not have didactic barriers in the educational environment, being more interesting and motivational for children. Fulfilling the objective of this research: to analyze the importance of gamification as a methodological strategy in the classroom with second grade children from the Unidad Educativa John F. Kennedy and the main problem: what is the importance of gamification and the methodological strategy in the learning process with the second-grade children of the Unidad Educativa John F. Kennedy? Using a qualitative method with a descriptive design, without manipulation or comparison between its variables so that the Focus Group technique applied to teachers achieves better results in socialization. Therefore, it was shown that the game mechanics are an educational and emotional challenge that allows students to better prepare themselves in the academic activities of the English language. es
dc.language.iso eng es
dc.publisher La Libertad: Universidad Estatal Península de Santa Elena, 2023 es
dc.rights openAccess es
dc.rights Atribución-NoComercial-SinDerivadas 3.0 Ecuador *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/ec/ *
dc.subject Gamification es
dc.subject Methodology es
dc.subject Motivation es
dc.subject Learning es
dc.subject English es
dc.title Gamification as a methodological strategy in the classroom with children from second grade at Unidad Educativa John F. Kennedy. es
dc.type bachelorThesis es
dc.pages 56 p. es


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