The impact of game-based learning on oral production into the EFL classroom for second graders.
| dc.contributor.advisor | Castillo Noriega, Martha Amelia | |
| dc.contributor.author | García Macías, Viviana Lisbeth | |
| dc.date.accessioned | 2025-12-02T18:44:13Z | |
| dc.date.available | 2025-12-02T18:44:13Z | |
| dc.date.issued | 2025-12-02 | |
| dc.description.abstract | This research aims to determine whether Game-Based Learning (GBL) improves the English language proficiency of students in the realms of vocabulary, fluency, and accuracy. An experimental design was employed, featuring two groups of second-grade students within a trilingual (Spanish, English, French) school located in Machala, Ecuador. Group A engaged in English lessons delivered through Game-Based Learning methodologies, while Group B received conventional instruction. The pedagogical repertoire of Group A included games such as "Snakes and Ladders," "Twister," and "Killing Flies." Pre- and post-tests were administered to measure linguistic competence, and student surveys and teacher observations were utilized to gather additional data during the implementation. The findings suggest that Game-Based Learning is an effective approach to improving the linguistic skills of young learners. A statistically significant divergence was observed between the two cohorts. Notably, Group A exhibited a marked enhancement, particularly in fluency and vocabulary, where the students manifested an improvement rate of +6.8% and +2.7% respectively, when contrasting with the outcomes witnessed in Group B, Game-Based Learning represents a significant pedagogical approach in the teaching of the English language, warranting further academic research into its effectiveness and optimal implementation in diverse elementary educational settings. | |
| dc.identifier.other | UPSE-MPI-2025-0019 | |
| dc.identifier.uri | https://repositorio.upse.edu.ec/handle/46000/15583 | |
| dc.language.iso | eng | |
| dc.publisher | La Libertad: Universidad Estatal Península de Santa Elena, 2025 | |
| dc.rights | openAccess | |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | en |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | |
| dc.subject | METHOD | |
| dc.subject | GAME | |
| dc.subject | LEARNING | |
| dc.subject | PROFICIENCY | |
| dc.subject | MOTIVATION | |
| dc.title | The impact of game-based learning on oral production into the EFL classroom for second graders. | |
| dc.type | masterThesis |
