The impact of game-based learning on oral production into the EFL classroom for second graders.

dc.contributor.advisorCastillo Noriega, Martha Amelia
dc.contributor.authorGarcía Macías, Viviana Lisbeth
dc.date.accessioned2025-12-02T18:44:13Z
dc.date.available2025-12-02T18:44:13Z
dc.date.issued2025-12-02
dc.description.abstractThis research aims to determine whether Game-Based Learning (GBL) improves the English language proficiency of students in the realms of vocabulary, fluency, and accuracy. An experimental design was employed, featuring two groups of second-grade students within a trilingual (Spanish, English, French) school located in Machala, Ecuador. Group A engaged in English lessons delivered through Game-Based Learning methodologies, while Group B received conventional instruction. The pedagogical repertoire of Group A included games such as "Snakes and Ladders," "Twister," and "Killing Flies." Pre- and post-tests were administered to measure linguistic competence, and student surveys and teacher observations were utilized to gather additional data during the implementation. The findings suggest that Game-Based Learning is an effective approach to improving the linguistic skills of young learners. A statistically significant divergence was observed between the two cohorts. Notably, Group A exhibited a marked enhancement, particularly in fluency and vocabulary, where the students manifested an improvement rate of +6.8% and +2.7% respectively, when contrasting with the outcomes witnessed in Group B, Game-Based Learning represents a significant pedagogical approach in the teaching of the English language, warranting further academic research into its effectiveness and optimal implementation in diverse elementary educational settings.
dc.identifier.otherUPSE-MPI-2025-0019
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/15583
dc.language.isoeng
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2025
dc.rightsopenAccess
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.subjectMETHOD
dc.subjectGAME
dc.subjectLEARNING
dc.subjectPROFICIENCY
dc.subjectMOTIVATION
dc.titleThe impact of game-based learning on oral production into the EFL classroom for second graders.
dc.typemasterThesis

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