University students' perceptions about gamification in vocabulary learning

dc.contributor.advisorVergara Mendoza, Ketty Zoraida
dc.contributor.authorMora Meza, Morely Marian
dc.contributor.authorTomalá Morales, Karina Paola
dc.date.accessioned2025-02-15T20:13:21Z
dc.date.available2025-02-15T20:13:21Z
dc.date.issued2025-02-15
dc.description.abstractThis study investigated university students' perceptions of gamification tools in vocabulary learning within English language education. Focusing on digital tools like Wordwall, Quizizz, Kahoot, and Educaplay, it highlighted how gamification enhanced engagement, motivation, and vocabulary retention. Through qualitative research, including interviews with students from the Pedagogy in Foreign and National Languages primary at Universidad Estatal Peninsula de Santa Elena, the study revealed positive views on gamification's role in making learning interactive and enjoyable. Even with problems like distractions, internet issues, and noise during group work, the benefits outweighed the drawbacks. To make it work well, classroom rules were set to reduce noise, specific roles were assigned during group work to aid communication, and a reliable internet connection was ensured for online activities. The research concluded that gamification was a valuable strategy for vocabulary acquisition in English language learning.es
dc.identifier.citationMora Meza, Morely Marian; Tomalá Morales, Karina Paola (2025). University students' perceptions about gamification in vocabulary learning. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 70p.es
dc.identifier.otherUPSE-TPI-2025-0012
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/12938
dc.language.isoenges
dc.pages70 p.es
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2025.es
dc.rightsopenAccesses
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectGAMIFICATIONes
dc.subjectVOCABULARY LEARNINGes
dc.subjectDIGITAL TOOLSes
dc.subjectMOTIVATIONes
dc.titleUniversity students' perceptions about gamification in vocabulary learninges
dc.typebachelorThesises

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