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A video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022

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dc.contributor.advisor Caamaño López, Sandra Elizabeth
dc.contributor.author Crespo Berland, Jorge Olando
dc.date.accessioned 2022-06-29T20:25:09Z
dc.date.available 2022-06-29T20:25:09Z
dc.date.issued 2022-05-26
dc.identifier.citation Crespo Berland, Jorge Olando (2022). A video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 99p. es
dc.identifier.other UPSE-TPI-2022-0009
dc.identifier.uri https://repositorio.upse.edu.ec/handle/46000/7932
dc.description.abstract In this digital age, Information Technologies Systems have become on key allies in education, much more in learning English language, because ICTs are tools that allow strengthening traditional teaching methods. One of these tools are videogames, especially in basic education children, because they can learn a second language in a funny way. That is why the objective of the research is to analyze how video games can improve the learning of English vocabulary specifically. To reach the proposed objective, a type of descriptive research was used, with data collection instruments such as survey applied to 19 children of the fourth grade of basic education of the Amor y Verdad Foundation. An interview with the Director of the Foundation was also used. As a result, through all the theoretical basis presented, it was determined that video games have a positive impact on learning the English language. And as a product of the research, a didact ic guide for the video game called “Influent” was designed to be applied in learning English vocabulary. es
dc.language.iso eng es
dc.publisher La Libertad: Universidad Estatal Península de Santa Elena. 2022 es
dc.rights openAccess es
dc.rights Atribución-NoComercial-SinDerivadas 3.0 Ecuador *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/ec/ *
dc.subject VIDEOGAMES es
dc.subject VOCABULARY es
dc.subject ENGLISH LEARNING es
dc.title A video game as a tool of practicing and improvement of vocabulary for students of fourth basic grade at Fundación Amor y Verdad, school year 2021-2022 es
dc.type bachelorThesis es
dc.pages 99 p. es


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