Gamification strategies to promote motivation in english language learning among 14-year-old students

dc.contributor.advisorBravo Bravo, Israel Guillermo
dc.contributor.authorBuenaño Sisa, Erika Estefania
dc.date.accessioned2026-03-30T16:17:03Z
dc.date.available2026-03-30T16:17:03Z
dc.date.issued2026-03-30
dc.description.abstractTeaching English is a complex process for students who do not speak it as their native language and find it uninteresting, which leads to boredom in English classes. It highlights a problem in language learning, as students have no interest in the subject. This article aims to implement playful activities to create a more active and thoughtful educational environment, such as gamification, one of the most interesting strategies in teaching. By playing different games that are not only entertaining but also educational, students learn and improve their language skills through challenges and rewards. Ultimately, students develop an interest in learning and improve their language skills.
dc.identifier.otherUPSE-MPI-2026-005
dc.identifier.urihttps://repositorio.upse.edu.ec/handle/46000/16427
dc.language.isoeng
dc.publisherLa Libertad: Universidad Estatal Península de Santa Elena, 2026
dc.rightsopenAccess
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.subjectGAMIFICATION
dc.subjectACTIVE
dc.subjectDYNAMIC
dc.subjectTEACHING
dc.subjectPERFORMANCE
dc.titleGamification strategies to promote motivation in english language learning among 14-year-old students
dc.typemasterThesis

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