Abstract:
This project was created so that the learning of the English language through
gamification does not have didactic barriers in the educational environment, being more
interesting and motivational for children. Fulfilling the objective of this research: to analyze the
importance of gamification as a methodological strategy in the classroom with second grade
children from the Unidad Educativa John F. Kennedy and the main problem: what is the
importance of gamification and the methodological strategy in the learning process with the
second-grade children of the Unidad Educativa John F. Kennedy? Using a qualitative method
with a descriptive design, without manipulation or comparison between its variables so that the
Focus Group technique applied to teachers achieves better results in socialization. Therefore, it
was shown that the game mechanics are an educational and emotional challenge that allows
students to better prepare themselves in the academic activities of the English language.