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Título: University students' perceptions about gamification in vocabulary learning
Director: Vergara Mendoza, Ketty Zoraida
Autor: Mora Meza, Morely Marian
Tomalá Morales, Karina Paola
Palabras clave: GAMIFICATION;VOCABULARY LEARNING;DIGITAL TOOLS;MOTIVATION
Fecha de publicación: 15-feb-2025
Editorial: La Libertad: Universidad Estatal Península de Santa Elena, 2025.
Citación: Mora Meza, Morely Marian; Tomalá Morales, Karina Paola (2025). University students' perceptions about gamification in vocabulary learning. La Libertad. UPSE, Matriz. Facultad de Ciencias de la Educación e Idiomas. 70p.
Resumen: This study investigated university students' perceptions of gamification tools in vocabulary learning within English language education. Focusing on digital tools like Wordwall, Quizizz, Kahoot, and Educaplay, it highlighted how gamification enhanced engagement, motivation, and vocabulary retention. Through qualitative research, including interviews with students from the Pedagogy in Foreign and National Languages primary at Universidad Estatal Peninsula de Santa Elena, the study revealed positive views on gamification's role in making learning interactive and enjoyable. Even with problems like distractions, internet issues, and noise during group work, the benefits outweighed the drawbacks. To make it work well, classroom rules were set to reduce noise, specific roles were assigned during group work to aid communication, and a reliable internet connection was ensured for online activities. The research concluded that gamification was a valuable strategy for vocabulary acquisition in English language learning.
URI: https://repositorio.upse.edu.ec/handle/46000/12938
Aparece en las colecciones:Tesis Pedagogía de los Idiomas Nacionales y Extranjeros

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