DSpace Repository

Gamification strategy and its impact in the English learning vocabulary

Show simple item record

dc.contributor.advisor Carabajo Romero, Ítalo Rigoberto
dc.contributor.author Díaz Arévalo, Daniel Ismael
dc.date.accessioned 2022-02-21T16:50:41Z
dc.date.available 2022-02-21T16:50:41Z
dc.date.issued 2022-02-21
dc.identifier.citation Díaz Arévalo, Daniel Ismael (2022). Gamification strategy and its impact in the English learning vocabulary. La Libertad. UPSE, Matriz. Instituto de Postgrado. 37p. es
dc.identifier.other UPSE-MPI-2022-0007
dc.identifier.uri https://repositorio.upse.edu.ec/handle/46000/6833
dc.description.abstract This paper intends to explain what gamification is and how the application of a gamified system through language teaching applications can be incorporated into the English class in order to assist in the learning process. This work shows how this new strategy and the language teaching applications can be used in the English learning vocabulary and also highlight the benefits that gamification strategy provides in order to support teachers’ pedagogical practices and provoke teachers’ interest to use these ICT tools. es
dc.language.iso eng es
dc.publisher La Libertad: Universidad Estatal Península de Santa Elena, 2022 es
dc.rights openAccess es
dc.rights Atribución-NoComercial-SinDerivadas 3.0 Ecuador *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/ec/ *
dc.subject GAMIFICATION es
dc.subject STRATEGY es
dc.subject LEARNING es
dc.subject ICT es
dc.title Gamification strategy and its impact in the English learning vocabulary es
dc.type masterThesis es
dc.pages 37 p. es


Files in this item

The following license files are associated with this item:

This item appears in the following Collection(s)

Show simple item record

openAccess Except where otherwise noted, this item's license is described as openAccess

Search DSpace


Advanced Search

Browse

My Account