Abstract:
The recent research paper is based on the bibliographic and documentary revision about
gamification as pedagogical strategy to enhance students’ motivation in the learning process, to
carry out this investigation it was necessary to look for information in indexes magazines, scientific
articles and research projects in which the topic already mentioned above was part of. This research
paper takes into consideration the theoretical opinions of important characters who belong to the
educational field and especially the Flow Theory developed by Csikszentmihalyi & Nakamura,
who established the parameters to use this gamification strategy in person classes as well as virtual
classes. In conclusion of this research paper, the necessity of implementing gamification as a
pedagogical strategy as way to improve teaching English as a Second Language in all the
institutions, as a consequence, it should be introduced in the meso and micro curriculum in order
to improve the methodology used in this important area.