Resumen:
In this digital age, Information Technologies Systems have become on key
allies in education, much more in learning English language, because ICTs are tools
that allow strengthening traditional teaching methods. One of these tools are
videogames, especially in basic education children, because they can learn a second
language in a funny way. That is why the objective of the research is to analyze how
video games can improve the learning of English vocabulary specifically. To reach the
proposed objective, a type of descriptive research was used, with data collection
instruments such as survey applied to 19 children of the fourth grade of basic education
of the Amor y Verdad Foundation. An interview with the Director of the Foundation
was also used. As a result, through all the theoretical basis presented, it was determined
that video games have a positive impact on learning the English language. And as a
product of the research, a didact ic guide for the video game called “Influent” was
designed to be applied in learning English vocabulary.